Amnesia xbox one12/21/2023 I certainly look forward to giving it a go, but what do you think?Īmnesia: The Bunker will become available for PlayStation 4, Xbox One, Xbox Series, and PC (via Steam and Epic) on May 23. In a semi-open world, Amnesia: The Bunker looks incredibly promising, inviting horror fans into a new setting while utilising a new time-based mechanic that replaces the sanity mechanic that Amnesia once popularised. You must keep going, gathering resources and trying to keep the lights on as you try to stay both sane and alive. Playing as a French soldier, you’re haunted by an omnipresent threat that stalks your every move. Admittedly, more recent Amnesia titles have felt a little lacking - maybe I’m jaded by nostalgia - but Amnesia: The Bunker looks to bring Amnesia back to a terrifying form.Īmnesia: The Bunker is a first-person horror title set in - you guessed it - a desolate WWI bunker. It gave us SOMA, a whole host of Amnesia titles, and the Penumbra Collection. If you're curious about this game, just watch it on youtube it's one of the worst games I've ever played to /rDrR0KPmLc- frictionalgames ApTo see this content please enable targeting cookies.įrictional Games has rarely missed the mark when it comes to creating immersive and unsettling horror games. And as a final slap in the face, you'll probably get the "bad" ending unless you have fore knowledge of what you're supposed to actually do. It's just so monotonous to actually play. The game is fairly immersive, and the voice acting is great. So it quickly feels very silly and contrived. There's also a lantern, but it runs out of oil so quickly and its light is dimmer than a single lit match. The main gameplay mechanic is collecting matches to activate light fixtures, so the protagonist doesn't get too "scared." But unlike real life, you can't use a light source that's already burning to light other light sources. It's never very clear what details in your surroundings are important. For example, in one area I couldn't figure out how to progress the solution was to pick up an object in a dark room that didn't look like it could be picked up and use that. The puzzles are very mundane and frustrating. Sadly, Rebirth falls back on the lamest horror cliches: walking through endless dark hallways, enemies that are basically zombies, spooky images popping out of nowhere. I just hope that The Bunker was 'based' on the Fortress from here.Īs a fan of Frictional's previous games, I was expecting something great after the brilliant SOMA. Gameplay as immersive horror (the Fortress only) 7/10 And for the sake of the views/moods of a pre-antique parasitic civilization, if you are a connoisseur. Nevertheless, it's worth playing for the sake of an episode in the fortress with the radio, if you came for horror. To this part, the Darkness completely turns into a game-design "crutch" and "piano in the bushes". The development of the environment balances at the junction of the intriguing and the tasteless. That doesn’t mean an Xbox edition of the game won’t appear at some point: it took The Dark Descent eight years to make its way to the Xbox. Xbox One fans have to sit this one out, unfortunately. Right now you can play Amnesia: Rebirth on PC, Linux, Mac, and the PlayStation 4. After 3/4 of walkthrough I just wanted it to end.Īn extremely interesting lore of the game is revealed in minimal details and in broad strokes. An Xbox One release for Amnesia: Rebirth has not been confirmed. Sadly, scripted one-hole journey with non-skippable animations, again. P.S.: Amnesia: Rebirth is great, but it reflects the modern times' tendency to exasperate and exaggerate things a little too much, with a partial loss of the beauty that older games have.įinally, some kind of sane game_design (in a bad way). Dealing with enemies is much less interesting than in other Frictional games. Some enemy encounters feel frustrating and unfair. Not as much as other Frictional's games, but a must for horror enthusiasts. Superb voice acting and well crafted dialogues. Great story that drags into a storm of emotions and doubts. During the entire story, it's inevitable to feel a sense of hope in contrast with a growing feeling of desperation. Rebirth expands the Amnesia universe by directly projecting the players into the unknown that in the Dark Descent was only suggested to imagination, and it does it very, very well. In this sense, making a hit is always both a benediction and a curse, as all the titles Frictional made and will make after it will be compared to it. It has one main problem: It comes as an indirect sequel of a legendary game, The Dark Descent. Amnesia: Rebirth is a work of mastery, and as such it reflects the artistic ability of the developers as well as their mental schemes.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |